GamepadButton : Object Represents a button on the %%/Gamepad|Gamepad%%. Spec: https://w3c.github.io/gamepad/#gamepadbutton-interface ---- instance.pressed : Boolean **true** if the button was pressed. For buttons that support %%#value|**value**%%, **pressed** will be **true** when **value** passes a platform/browser specified threshold. Press button on controller to connect.
ReadOnly: true Spec: https://w3c.github.io/gamepad/#dom-gamepadbutton-pressed ---- instance.touched : Boolean **true** if the user is touching the button but not necessarily pressing the button. For hardware that cannot detech touches, will be **true** when the user is pressing the button. Press button on controller to connect.
ReadOnly: true Spec: https://w3c.github.io/gamepad/#dom-gamepadbutton-touched ---- instance.value : Number The pressure that the button was pressed with between **0** (light press) and **1** (hard press). If the button doesn't measure pressure, will be **0** when unpressed and **1** when pressed. Press button on controller to connect.
ReadOnly: true Spec: https://w3c.github.io/gamepad/#dom-gamepadbutton-value