JavaScript WebGLFramebuffer : Object
WebGLFrameBuffer describes an intermediate offscreen drawing surface. The actual content of the
      surface is stored in a either a WebGLRenderbuffer or WebGLTexture. WebGLFrameBuffers are created with createFramebuffer(). Use framebufferTexture2D() to associate the framebuffer with a
      WebGLTexture that can be used in subsequent drawing operations. Use framebufferRenderbuffer() to associate the framebuffer with a
      WebGLRenderingBuffer if you do not need to draw the offscreen surface since the graphics hardware can
      optimize the render buffer for that case.
      
    
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